
Book · Non-fiction, memoir and self-help
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
by Scott Rigby, Richard M. Ryan
Page count, estimated reading time and reading quiz: everything to know before you start Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media), and the Vread challenge to get to the end.
- Pages
- 192
- Reading time
- ≈ 3 h 30 min
- Checkpoints
- 10
- Genre
- Non-fiction
Free on iPhone and Android.
How long does it take to read Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)?
At 192 pages, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) is a medium-length book. Expect about 3 hours 30 minutes of reading to finish it, based on 250 words per page and an average reading speed of 230 words per minute. A fast reader will go quicker; a careful read (or reading in a second language) will take longer.
At 30 minutes a day, that is about 7 days of reading. At the median pace of Vread readers, 72 pages per reading day, it takes 3 reading days. For a book of this length (under 250 pages), Vread readers who finish it take a median of 4 days between the first and the last checkpoint (Vread Reading Barometer 2026).
- 30 minutes a day7 days
- Vread median pace (72 pp./day)3 days
Estimates; see the method at the bottom of the page.
Prove you read it
The Vread challenge: 10 checkpoints
- Checkpoint 1, page 19
- Checkpoint 2, page 38
- Checkpoint 3, page 58
- Checkpoint 4, page 77
- Checkpoint 5, page 96
- Checkpoint 6, page 115
- Checkpoint 7, page 134
- Checkpoint 8, page 154
- Checkpoint 9, page 173
- Checkpoint 10, page 192
In Vread, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) is split into 10 checkpoints, one every 19 pages or so. At each checkpoint, a question covers the passage you have just read: a correct answer validates the step, and your progress moves forward like a training plan.
The challenge: validate all 10 checkpoints through to the last page. No giant quiz at the end, no summary to copy out: short questions along the way that prove the book was actually read. It also works as a reading quiz to check your understanding before a test.
Also available in French on Vread.
Illustrative example
What a checkpoint looks like
A short, precise question about the pages you have just read: a character, a place, a choice.
The answer is in the text: reply in the app.

This is not a question from Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media): to avoid spoilers, the real questions stay in the app.
Answer in the app, one checkpoint at a time.
Summary, quiz, reviews: frequently asked questions
How many pages is Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)?
How long does it take to read Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)?
Is there a quiz on Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)?
Where can I find a summary of Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)?
Similar books: non-fiction, memoir and self-help

God is not great : how religion poisons everything
Christopher Hitchens
355 pages

Good strategy, bad strategy : the difference and why it matters
Richard Rumelt
320 pages

Good to Great
Jim Collins
300 pages

Grant
Ron Chernow
1,104 pages

Great Big Beautiful Life
Emily Henry
400 pages

Greenlights
Matthew McConaughey
304 pages
Read Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) with Vread
Add the book to your library, read at your own pace in whatever format you use, and validate each checkpoint. Vread is free on iPhone and Android.
Take the challenge